Latest fixes
- (*) Occu'thar (today)
- (*) Shadow Labirynth (today)
- Pets (1d ago)
- Quaking (1d ago)
- Die by the Sword and Defensive ... (1d ago)
- Hi-Explosive Trap (1d ago)
Use this script to see basic informations about spells + very complex info about them and their mechanics
Spawn [#350807]
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Spell details
Family | Generic | Level | n/a |
Cost | n/a | Duration | n/a |
Range | 100 yards (Vision) | School | Physical |
Cast Time | Channeled | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | n/a | ||
Effect #0 | Apply Aura: Periodic dummy (Server Side) Value: 0 every 2 seconds Targets: Caster | ||
Attributes | - Passive spell - [Client-Side] Hidden from spellbook / aura bar - [Client-Side] Hide from combat log - Usable while dead - Usable while mounted - Probably negative spell? - Usable while sitting - Unaffected by invulnerability - Can't be redirected - Doesn't break stealth - Channeled self - Doesn't generate threat - Can be cast on dead targets - Can target out-of-LoS targets - Cannot critically hit - Spell can trigger even if triggered? - Can't trigger proc - Does not put caster in combat - Always hit - Persists through death - Ignores resistances - Spell cast forced triggered (castable while walking) - Usable while stunned - Usable while feared - Usable while confused - Don't turn during cast - Can target invisible / stealthed - Ignore damage percent mods and 12 other unknown attributes |
Used by (1) | See also (233) |
Creature | Level | React | Type | Zone | Patch | Spawns |
Baller | 50 - 60 | A H | Unspecified | 2 |