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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Spawn [#350807]
Spawn 
    100 yd range
Channeled   

Spell details
FamilyGenericLeveln/a
Costn/aDurationn/a
Range100 yards (Vision)SchoolPhysical
Cast TimeChanneledMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Periodic dummy (Server Side)
Value: 0 every 2 seconds
Targets: Caster
Attributes - Passive spell
- [Client-Side] Hidden from spellbook / aura bar
- [Client-Side] Hide from combat log
- Usable while dead
- Usable while mounted
- Probably negative spell?
- Usable while sitting
- Unaffected by invulnerability
- Can't be redirected
- Doesn't break stealth
- Channeled self
- Doesn't generate threat
- Can be cast on dead targets
- Can target out-of-LoS targets
- Cannot critically hit
- Spell can trigger even if triggered?
- Can't trigger proc
- Does not put caster in combat
- Always hit
- Persists through death
- Ignores resistances
- Spell cast forced triggered (castable while walking)
- Usable while stunned
- Usable while feared
- Usable while confused
- Don't turn during cast
- Can target invisible / stealthed
- Ignore damage percent mods

and 12 other unknown attributes
Used by (1)See also (233)
CreatureLevelReactTypeZonePatchSpawns
Baller50 - 60A HUnspecified  2