login

Latest fixes

Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Spiked Balls [#352052]
Spiked Balls 
The Painsmith drops spiked balls that roll across the chamber floor, inflicting 400 Physical damage to players caught in their path and stunning them for 8 seconds.


Referenced spells:
- Spiked Ball
- Energize
Spell details
FamilyGenericLeveln/a
Costn/aDuration3 seconds
Rangen/aSchoolPhysical
Cast Timen/aMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Periodic dummy (Server Side)
Value: 0 every 500 milliseconds
Targets: Caster
Attributes - [Client-Side] Don't hide unit weapons in sheath
- Cannot be dodged/parried/blocked
- Usable while mounted
- Usable while sitting
- Unaffected by invulnerability
- Can't be redirected
- Doesn't break stealth
- Can't be reflected
- Doesn't generate threat
- Can target out-of-LoS targets
- Does not necessarily need shapeshift
- Can't trigger proc
- Does not put caster in combat
- Always hit
- Requires wand
- [Client-Side] Don't display range in tooltip
- Ignores resistances
- Spell cast forced triggered (castable while walking)
- Usable while stunned
- Usable while feared
- Usable while confused
- Don't turn during cast
- Castable while on vehicle
- SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE

and 7 other unknown attributes
See also (3)
SpellFamily
Generic
Generic
Generic