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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Steady Shot [#131991]
Steady Shot 
Requires Bows, Guns, Crossbow
    35 yd range
1 sec cast   
A steady shot that causes 100% weapon damage as Physical.
Quick Facts
  • Added in 5.0.4

Spell details
FamilyGenericLeveln/a
Costn/aDurationn/a
Range35 yards (Hunter)SchoolPhysical
Cast Time1 sec castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCD1 secondGCD CategoryNormal
Damage ClassRanged
Effect #0Weapon Damage %
Value: 100%
Damage School: Physical
Targets: Enemy
Attributes - [Client-Side] Show "ability" instead of "spell"
- Not usable while shapeshifted/polymorphed
- [Client-Side] Force facing target
- Does not reset autoattack timers
- SPELL_ATTR4_ONLY_MELEE_PUSHBACK

and 2 other unknown attributes
See also (14)
SpellFamily
Hunter
Marksmanship
Hunter
Basic Hunter spell
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Generic
Hunter
Generic
Generic
Generic