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Use this script to see basic informations about spells + very complex info about them and their mechanics
Steady Shot [#256900]

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Spell details
Family | Hunter | Level | 3 |
Cost | n/a | Duration | n/a |
Range | 40 yards (Long) | School | Physical |
Cast Time | 2 sec cast | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | 1 second | GCD Category | Normal |
Damage Class | Ranged | ||
Effect #0 | Dummy (server-side) Value: 0 Targets: Enemy | ||
Effect #1 | School damage Value: 0 Damage School: Physical Targets: Enemy AttackPower coefficient: 20.69 % | ||
Effect #2 | Give Power Value: 10 Power Type: Focus Targets: Caster | ||
Proc Flags | - Successful Ranged attack by spell with ranged damage class - Successful Negative spell hit | ||
Proc Chance | 100% | ||
Attributes | - Requires ammo - [Client-Side] Show "ability" instead of "spell" - Not usable while shapeshifted/polymorphed - Does not reset autoattack timers - SPELL_ATTR4_ONLY_MELEE_PUSHBACK and 4 other unknown attributes |
Explicitly procs (5) | Modified by (4) | See also (14) |
Spell | Family |
Hunter | |
Hunter | |
Hunter | |
Hunter | |
Hunter |