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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Steady Shot [#56641]
Steady Shot 
Requires Bows, Guns, Crossbow
    40 yd range
1.8 sec cast   
A steady shot that causes (60% AP) Physical damage.

Usable while moving.
Modifiers
Steady Shot

Screenshot


Replaced by Cobra Shot on Beast Mastery

Referenced spells:
- Steady Shot
Spell details
FamilyHunter (Basic Hunter spell)Level1
Costn/aDurationn/a
Range40 yards (Long)SchoolPhysical
Cast Time1.8 sec castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCD1.5 secondsGCD CategoryNormal
Damage ClassRanged
Effect #0School damage
Value: 0
Damage School: Physical
Targets: Enemy
AttackPower coefficient: 60 %
Effect #1Dummy (server-side)
Value: 0
Effect #2Dummy (server-side)
Value: 30
Attributes - Requires ammo
- [Client-Side] Show "ability" instead of "spell"
- Not usable while shapeshifted/polymorphed
- Does not reset autoattack timers
- SPELL_ATTR4_ONLY_MELEE_PUSHBACK

and 4 other unknown attributes
Triggers Script for (1)Modified by (21)Changelog (18)See also (14)
CreatureLevelReactTypeZonePatchSpawns
Training Dummy1 - 30A HMechanicalDeathknell4.0.3 7