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Use this script to see basic informations about spells + very complex info about them and their mechanics
Steady Shot [#65867]

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Spell details
Family | Generic | Level | n/a |
Cost | ![]() | Duration | n/a |
Range | 35 yards (Hunter) | School | Physical |
Cast Time | 1.5 sec cast | Mechanic | n/a |
Cooldown | 3 s cooldown | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | 1.5 seconds | GCD Category | Normal |
Damage Class | Ranged | ||
Effect #0 | Weapon Damage % Value: 150% Damage School: Physical Targets: Enemy | ||
Effect #1 | Dummy (server-side) Value: 175 | ||
Attributes | - Requires ammo - [Client-Side] Show "ability" instead of "spell" - Not usable while shapeshifted/polymorphed - [Client-Side] Force facing target - Does not reset autoattack timers - SPELL_ATTR4_ONLY_MELEE_PUSHBACK |
See also (14) |
Spell | Family |
Hunter Marksmanship | |
Hunter Basic Hunter spell | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Generic | |
Hunter | |
Generic | |
Generic | |
Generic |