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NAME or ID  Show non-player spells

Stealth [#115191]
Stealth 
   2 s cooldown
Conceals you in the shadows until cancelled, allowing you to stalk enemies without being seen.
Quick Facts
  • Added in 5.0.4

Modifiers
Nightstalker
Master of Subtlety

Replaces Stealth if player has aura Subterfuge

Referenced spells:
- Master of Subtlety
- Master of Subtlety
- Nightstalker
- Shadow Dance

Buff
Stealth   Stealth
Stealthed.

24 days, 20 hours, 31 minutes, 23 seconds remaining
Spell details
FamilyRogueLeveln/a
Costn/aDuration24 days, 20 hours, 31 minutes, 23 seconds
Rangen/aSchoolPhysical
Cast Timen/aMechanicn/a
Cooldown2 s cooldownDispel TypeStealth
Charges1Max Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Dummy aura (server-side)
Value: 0
Targets: Caster
Effect #1Apply Aura: Dummy aura (server-side)
Value: 340
Targets: Caster
Effect #2Apply Aura: Increase Run Speed % - Stacks
Value: 0%
Targets: Caster
Effect #3Apply Aura: Add Spell Modifier - Flat
Value: 0
Spell Modifier: Chance of Success
Targets: Caster
Affected spells:
» Numbing Poison
» Instant Poison
» Crippling Poison
» Deadly Poison
» Wound Poison
Effect #4Apply Aura: Add Spell Modifier - Flat
Value: 0
Spell Modifier: Effect #2 Value
Targets: Caster
Affected spells:
» Garrote
Effect #5Apply Aura: Add Spell Modifier %
Value: -100%
Spell Modifier: Cooldown (in ms)
Targets: Caster
Affected spells:
» Garrote
Proc Flags- Successful melee auto attack
- Taken damage from melee auto attack hit
- Successful attack by spell with melee damage class
- Taken damage by Spell that use melee weapon
- Successful Ranged auto attack
- Taken damage from ranged auto attack
- Successful Ranged attack by spell with ranged damage class
- Taken damage by Spell that use ranged weapon
- Successful Positive spell hit
- Successful Negative spell hit
- Taken Negative spell hit
- Successful Positive Magic spell hit
- Successful Negative Magic spell hit
- Taken Negative Magic spell hit
- Taken spell periodic (damage or healing, depending on hit type)
Proc Chance100%
Attributes - [Client-Side] Show "ability" instead of "spell"
- Not usable while shapeshifted/polymorphed
- [Client-Side] Don't hide unit weapons in sheath
- Activate/Start cooldown after aura removal
- Usable while sitting
- Cannot be used in combat
- Doesn't generate threat
- Damage reduction shield
- Can proc triggered
- Send amount to client buff

and 5 other unknown attributes
Triggered by (1)Modified by (6)Changelog (6)See also (112)
SpellFamily
Generic