login

Latest fixes

Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Stormkeeper [#191634]
2
Stormkeeper 
1.5 sec cast   1 m cooldown
Charge yourself with lightning, causing your next 0 Lightning Bolts to deal 150% more damage, and also causes your next 0 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target.
Quick Facts
  • Added in 7.0.1


Buff
Stormkeeper 
Your next Lightning Bolt will deal 150% increased damage, and your next Lightning Bolt or Chain Lightning will be instant cast and cause an Elemental Overload to trigger on every target hit.

15 seconds remaining
Spell details
FamilyShaman (Tier 7 Elemental talent)Leveln/a
Costn/aDuration15 seconds
Rangen/aSchoolNature
Cast Time1.5 sec castMechanicn/a
Cooldown1 m cooldownDispel Typen/a
Chargesn/aMax Targetsn/a
GCD1.5 secondsGCD CategoryNormal
Damage ClassMagic
Effect #0Apply Aura: Add Spell Modifier %
Value: -100%
Spell Modifier: Casting Time
Targets: Caster
Affected spells:
» Lightning Bolt
» Chain Lightning
Effect #1Apply Aura: Add Spell Modifier %
Value: 150%
Spell Modifier: Damage/Healing
Targets: Caster
Affected spells:
» Lightning Bolt
Proc Flags- Killed by agressor
- Kill target (in most cases need XP/Honor reward)
- Successful melee auto attack
- Taken damage from melee auto attack hit
- Successful attack by spell with melee damage class
- Taken damage by Spell that use melee weapon
- Successful Ranged auto attack
- Taken damage from ranged auto attack
- Successful Ranged attack by spell with ranged damage class
- Taken damage by Spell that use ranged weapon
- Successful Positive spell hit
- Taken Positive spell hit
- Successful Negative spell hit
- Taken Negative spell hit
- Successful Positive Magic spell hit
- Taken Positive Magic spell hit
- Successful Negative Magic spell hit
- Taken Negative Magic spell hit
- Successful do periodic (damage or healing, depending on hit type)
- Taken spell periodic (damage or healing, depending on hit type)
- Taken any damage
- On gameobject activation
- Successful main-hand spell & melee attacks
- Successful off-hand spell & melee attacks
- Died in any way
- On jump
- On enter combat
- On encounter start
Proc Chance100%
Attributes - Not usable while shapeshifted/polymorphed
- Can proc triggered
Triggered by (1)Modified by (1)Enhances (2)Changelog (4)See also (4)
SpellFamily
Shaman
Artifact Trait - Elemental