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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Successful Dunk [#330009]
Successful Dunk 
    100 yd range
Instant cast   

Spell details
FamilyGenericLeveln/a
Costn/aDuration5 seconds
Range100 yards (Tower)SchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Transform Into Model
Value: 0
Creature: Revendreth Soul Missile (169586)
Targets: Caster
Effect #1SPELL_EFFECT_226
Value: 0
Targets: Caster
Effect #2Apply Aura: Pacify & Silence
Value: 0
Targets: Caster
Effect #3Apply Aura: SPELL_AURA_MOD_NO_ACTIONS
Value: 0
Targets: Caster
Effect #4Apply Aura: Effect Immunity
Effect: Summon Player
Targets: Caster
Effect #5Apply Aura: Fly
Value: 0
Targets: Caster
Effect #6Apply Aura: School Damage Immunity
Affected Spell Schools: Physical, Holy, Fire, Nature, Frost, Shadow, Arcane
Targets: Caster
Effect #7Apply Aura: Disarm
Targets: Caster
Effect #8Apply Aura: Disarm Offhand
Value: 0
Targets: Caster
Effect #9Apply Aura: Disarm Ranged Weapon
Targets: Caster
Effect #10Apply Aura: Effect Immunity
Effect: Summon Player
Targets: Caster
Effect #11Apply Aura: Effect Immunity
Effect: SPELL_EFFECT_178
Targets: Caster
Effect #12Apply Aura: Effect Immunity
Effect: Instant kill
Targets: Caster
Effect #13Apply Aura: Cast While Walking
Value: 0
Targets: Caster
Attributes - [Client-Side] Hidden from spellbook / aura bar
- Usable while mounted
- Probably negative spell?
- Usable while sitting
- Can't be redirected
- Doesn't break stealth
- Can't trigger proc
- Ignores resistances
- Spell cast forced triggered (castable while walking)
- SPELL_ATTR4_COMBAT_LOG_NO_CASTER
- Usable while stunned
- Usable while feared
- Usable while confused
- Ignore damage percent mods

and 6 other unknown attributes