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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Sudden Doom [#81340]
Sudden Doom 
Quick Facts
  • Added in 4.0.0

Modifiers
Epidemic


Referenced spells:
- Sudden Doom
- Epidemic

Buff
Sudden Doom 
Your next Death Coil consumes no Runic Power.

10 seconds remaining
Spell details
FamilyDeath KnightLeveln/a
Costn/aDuration10 seconds
Rangen/aSchoolPhysical
Cast Timen/aMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Add Spell Modifier %
Value: -100%
Spell Modifier: Spell Cost
Targets: Caster
Affected spells:
» Epidemic
» Death Coil
Effect #1Apply Aura: Add Spell Modifier %
Value: 0%
Spell Modifier: Damage/Healing
Targets: Caster
Affected spells:
» Death Coil
Proc Flags- Killed by agressor
- Kill target (in most cases need XP/Honor reward)
- Successful melee auto attack
- Taken damage from melee auto attack hit
- Successful attack by spell with melee damage class
- Taken damage by Spell that use melee weapon
- Successful Ranged auto attack
- Taken damage from ranged auto attack
- Successful Ranged attack by spell with ranged damage class
- Taken damage by Spell that use ranged weapon
- Successful Positive spell hit
- Taken Positive spell hit
- Successful Negative spell hit
- Taken Negative spell hit
- Successful Positive Magic spell hit
- Taken Positive Magic spell hit
- Successful Negative Magic spell hit
- Taken Negative Magic spell hit
- Successful do periodic (damage or healing, depending on hit type)
- Taken spell periodic (damage or healing, depending on hit type)
- Taken any damage
- On gameobject activation
- Successful main-hand spell & melee attacks
- Successful off-hand spell & melee attacks
- Died in any way
- On jump
- On enter combat
- On encounter start
Proc Chance101%
Attributes - Doesn't generate threat

and 1 other unknown attribute
Triggered by (1)Modified by (3)Enhances (2)Changelog (3)See also (1)
SpellFamily
Death Knight
Unholy