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Use this script to see basic informations about spells + very complex info about them and their mechanics
Summon Archmage Khadgar [#161753]
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- Added in 6.0.1
Spell details
Family | Generic | Level | n/a |
Cost | n/a | Duration | 2 minutes |
Range | n/a | School | Physical |
Cast Time | n/a | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | n/a | ||
Effect #0 | Summon Value: 0 Category: Ally Type: None Slot: 0 Flags explained: Personal creature NPC: Archmage Khadgar Duration: 2 minutes Targets: Nearby NPC by DB Entry | ||
Effect #1 | Trigger Spell | ||
Effect #2 | Apply Aura: Dummy aura (server-side) Value: 0 Targets: Caster | ||
Effect #3 | Complete Quest Quest: Khadgar Summon Targets: Caster | ||
Attributes | - [Client-Side] Hidden from spellbook / aura bar - [Client-Side] Hide from combat log - Usable while dead - Usable while mounted - Usable while sitting - Unaffected by invulnerability - Doesn't break stealth - Doesn't generate threat - Can be cast on dead targets - Can target out-of-LoS targets - Does not necessarily need shapeshift - Spell can trigger even if triggered? - Can't trigger proc - Does not put caster in combat - Persists through death - Spell cast forced triggered (castable while walking) - Usable while stunned - Usable while feared - Usable while confused - Castable while on vehicle and 6 other unknown attributes | ||
Only usable in | - Talador |
Triggered by (1) | See also (7) |
Spell | Family |
Generic |