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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Summon Civilian [#302479]
Summon Civilian 
    6 yd range
Instant cast   

Spell details
FamilyGenericLeveln/a
Costn/aDuration24 days, 20 hours, 31 minutes, 23 seconds
Range6 yards (Six yards)SchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Trigger Spell


Targets: Caster
Effect #1Summon
Value: 0
Category: Wild
Type: None
Slot: 0
NPC: Malfunctioning Mechagnome
Duration: 24 days, 20 hours, 31 minutes, 23 seconds
Targets: TARGET_UNK_145
Attributes - [Client-Side] Hidden from spellbook / aura bar
- [Client-Side] Hide from combat log
- Usable while mounted
- Usable while sitting
- Unaffected by invulnerability
- Doesn't break stealth
- Doesn't generate threat
- Can target out-of-LoS targets
- Does not necessarily need shapeshift
- Spell can trigger even if triggered?
- Can't trigger proc
- Does not put caster in combat
- Spell cast forced triggered (castable while walking)
- Usable while stunned
- Usable while feared
- Usable while confused
- Castable while on vehicle

and 8 other unknown attributes
Only usable in - Mechagon
- Rustbolt
- Overspark Expedition Camp
- Prospectus Bay
- The Outflow
- The Heaps
- Scrapbone Den
- Bondo's Yard
- The Fleeting Forest
- Junkwatt Depot
- Grunters Hideout
- Western Spray
- Toothy Shallows
- The Retreating Forest Top
- Broken Point
- Crumbling Cavern
- Moch'k's Hole
- Tinted Cave
- Sourback Hideout
- Hungry Rest
- Rustrock Cavern
- Crystalized Cavern
- The Burned Cave
- Engineer's Respite
- The Greasy Eel
- Scrapbone's Hollow
Triggered by (1)
SpellFamily
Generic