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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Suramar Portal 01 [#223209]
Suramar Portal 01 
    200 yd range
Instant cast   
Quick Facts
  • Added in 7.0.3

Spell details
FamilyGenericLeveln/a
Costn/aDuration30 seconds
Range200 yards (200)SchoolNature
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Transform Into Model
Value: 0
Creature: Teleport Transform (112100)
Targets: Caster
Effect #1Apply Aura: Fly
Value: 0
Targets: Caster
Effect #2Apply Aura: School Damage Immunity
Affected Spell Schools: Physical, Holy, Fire, Nature, Frost, Shadow, Arcane
Targets: Caster
Effect #3Apply Aura: SPELL_AURA_MOD_NO_ACTIONS
Value: 0
Targets: Caster
Effect #4Apply Aura: Mechanic Immunity
Value: 0
Targets: Caster
Effect #5Apply Aura: Pacify & Silence
Value: 0
Targets: Caster
Effect #6SPELL_EFFECT_226
Value: 0
Targets: Caster
Effect #7Apply Aura: Mod Faction
Value: 0
Faction: Villian
Targets: Caster
Effect #8Trigger Spell


Targets: Caster
Attributes - [Client-Side] Hidden from spellbook / aura bar
- [Client-Side] Hide from combat log
- Usable while dead
- Usable while mounted
- Probably negative spell?
- Usable while sitting
- Unaffected by invulnerability
- Can't be redirected
- Doesn't break stealth
- Can't be reflected
- Doesn't generate threat
- Remove auras which the spell offers immunity against
- Unaffected by school immunity
- [Client-Side] Don't display in aura bar
- Can be cast on dead targets
- Can target out-of-LoS targets
- Does not necessarily need shapeshift
- Spell can trigger even if triggered?
- Can't trigger proc
- Does not put caster in combat
- Persists through death
- Spell cast forced triggered (castable while walking)
- Usable while stunned
- [Client-Side] Hide duration
- Usable while feared
- Usable while confused
- Castable while on vehicle

and 7 other unknown attributes
See also (1)
SpellFamily
Generic