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NAME or ID  Show non-player spells

Tainted Blood Vial [#332206]
Tainted Blood Vial 
Your Malefic Rapture no longer consumes any Soul Shards, but instead will cost you 10% of your current remaining health.
Modifiers
Destruction Warlock (has aura)
Destruction Warlock (has aura)
Destruction Warlock (has aura)
Destruction Warlock (has aura)


Referenced spells:
- Destruction Warlock

Buff
Tainted Blood Vial 
Your Malefic Rapture no longer consumes any Soul Shards, but instead will cost you 10% of your current remaining health.

24 days, 20 hours, 31 minutes, 23 seconds remaining
Spell details
FamilyWarlockLeveln/a
Costn/aDuration24 days, 20 hours, 31 minutes, 23 seconds
Rangen/aSchoolPhysical
Cast Timen/aMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Add Spell Modifier %
Value: -100%
Spell Modifier: Spell Cost
Targets: Caster
Affected spells:
» Malefic Rapture
» Chaos Bolt
» Hand of Gul'dan
Effect #1Apply Aura: Proc Trigger Spell
Chance: 100%


Targets: Caster
Effect #2Apply Aura: Mod Power Cost
Value: -100
Power Type: Soul Shard
Targets: Caster
Affected spells:
» Malefic Rapture
» Chaos Bolt
» Hand of Gul'dan
Effect #3Apply Aura: Dummy aura (server-side)
Value: 10
Targets: Caster
Effect #4Apply Aura: Dummy aura (server-side)
Value: 10
Targets: Caster
Effect #5Apply Aura: Dummy aura (server-side)
Value: 10
Targets: Caster
Proc Flags- Killed by agressor
- Kill target (in most cases need XP/Honor reward)
- Successful melee auto attack
- Taken damage from melee auto attack hit
- Successful attack by spell with melee damage class
- Taken damage by Spell that use melee weapon
- Successful Ranged auto attack
- Taken damage from ranged auto attack
- Successful Ranged attack by spell with ranged damage class
- Taken damage by Spell that use ranged weapon
- Successful Positive spell hit
- Taken Positive spell hit
- Successful Negative spell hit
- Taken Negative spell hit
- Successful Positive Magic spell hit
- Taken Positive Magic spell hit
- Successful Negative Magic spell hit
- Taken Negative Magic spell hit
- Successful do periodic (damage or healing, depending on hit type)
- Taken spell periodic (damage or healing, depending on hit type)
- Taken any damage
- On gameobject activation
- Successful main-hand spell & melee attacks
- Successful off-hand spell & melee attacks
- Died in any way
- On jump
- On enter combat
- On encounter start
Proc Chance100%
Attributes - Usable while dead
- Cannot cancel
- Doesn't generate threat
- Can be cast on dead targets
- Can't trigger proc
- Does not put caster in combat
- Persists through death
- Castable while on vehicle
- Send amount to client buff

and 5 other unknown attributes
Only usable in - Torghast, Tower of the Damned
See also (1)
SpellFamily
Warlock