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Use this script to see basic informations about spells + very complex info about them and their mechanics
Teleport: The Fel Hammer [#232657]
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- Added in 7.2.0
Spell details
Family | Paladin | Level | 12 |
Cost | n/a | Duration | n/a |
Range | n/a | School | Fire, Shadow |
Cast Time | Instant cast | Mechanic | n/a |
Cooldown | 1 m cooldown | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | 1.5 seconds | GCD Category | Normal |
Damage Class | Magic | ||
Effect #0 | Teleport Units Custom loading screen ID: 1317 Targets: Caster, DB Target (position) | ||
Effect #1 | Kill Credit Value: 0 NPC: Defense of the Fel Hammer Quest Control Console Activated Kill Credit Targets: Caster | ||
Effect #2 | Remove Aura Targets: Caster | ||
Attributes | - [Client-Side] Hidden from spellbook / aura bar - [Client-Side] Hide from combat log - Not usable while shapeshifted/polymorphed - Usable while dead - Usable while mounted - Usable while sitting - Unaffected by invulnerability - Doesn't break stealth - Doesn't generate threat - Cannot be autocast by pet? - Can be cast on dead targets - Can target out-of-LoS targets - Does not necessarily need shapeshift - Spell can trigger even if triggered? - Can't trigger proc - Does not put caster in combat - Persists through death - Spell cast forced triggered (castable while walking) - Not usable in arena or rated battlegrounds - Usable while stunned - Usable while feared - Usable while confused - Castable while on vehicle - Not usable in battlegrounds or arenas and 8 other unknown attributes |
Modified by (1) |
Spell | Family |
Paladin |