login

Latest fixes

Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Teleport to Firim's Cave [DNT] [#360298]
Teleport to Firim's Cave [DNT] 
    100 yd range
Instant cast   

Spell details
FamilyGenericLeveln/a
Costn/aDurationn/a
Range100 yards (Vision)SchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Teleport Units
Targets: TARGET_UNIT_CASTER_AND_SUMMONS, DB Target (position)
Radius: 100 yards
Effect #1Trigger Spell


Delay: 0.1 seconds (100 ms)
Targets: Caster
Attributes - [Client-Side] Hidden from spellbook / aura bar
- [Client-Side] Hide from combat log
- Usable while dead
- Usable while mounted
- Usable while sitting
- Unaffected by invulnerability
- Doesn't break stealth
- Doesn't generate threat
- Can be cast on dead targets
- Can target out-of-LoS targets
- Does not necessarily need shapeshift
- Spell can trigger even if triggered?
- Can't trigger proc
- Does not put caster in combat
- Persists through death
- Spell cast forced triggered (castable while walking)
- Not usable in arena or rated battlegrounds
- Usable while stunned
- Usable while feared
- Usable while confused
- Not usable in raid instances
- Castable while on vehicle
- Can target invisible / stealthed
- Not usable in battlegrounds or arenas
- Can't be used in arenas
- Not usable in Challenge Mode

and 10 other unknown attributes
Only usable in - Zereth Mortis
Triggered by (1)
SpellFamily
Generic