Latest fixes
- (*) Occu'thar (today)
- (*) Shadow Labirynth (today)
- Pets (1d ago)
- Quaking (1d ago)
- Die by the Sword and Defensive ... (1d ago)
- Hi-Explosive Trap (1d ago)
Use this script to see basic informations about spells + very complex info about them and their mechanics
Teleport to Scenario [#258315]
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Spell details
Family | Generic | Level | n/a |
Cost | n/a | Duration | 2 seconds |
Range | 100 yards (Vision) | School | Physical |
Cast Time | 1.5 sec cast | Mechanic | n/a |
Cooldown | 8 s cooldown | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | n/a | ||
Effect #0 | Apply Aura: Periodically Trigger Spell Interval: 2 seconds Targets: Caster | ||
Effect #1 | Apply Aura: Root Targets: Caster | ||
Effect #2 | Apply Aura: Dummy aura (server-side) Value: 0 Targets: Any | ||
Attributes | - [Client-Side] Hidden from spellbook / aura bar - [Client-Side] Hide from combat log - Usable while dead - Usable while mounted - Usable while sitting - Unaffected by invulnerability - Doesn't break stealth - Doesn't generate threat - Can be cast on dead targets - Can target out-of-LoS targets - Does not necessarily need shapeshift - Spell can trigger even if triggered? - Can't trigger proc - Does not put caster in combat - Persists through death - Cannot be stolen - Usable while stunned - Usable while feared - Usable while confused - Castable while on vehicle and 6 other unknown attributes |
Used by (1) | Used by (1) | Triggers Script for (1) | See also (1) |
Creature | Level | React | Type | Zone | Patch | Spawns |
Lightforged Beacon | 50 - 0 | A H | Unspecified | The Vindicaar | 1 |