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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

The Hunt [#323639]
The Hunt 
    50 yd range
1 sec cast   1 m, 30 s cooldown
Charge to your target, striking them for 0 (+455% AP) Nature damage, rooting them in place for 1 second and inflicting 0 (+75.9% AP) Nature damage over 6 seconds to up to 0 enemies in your path.

The pursuit invigorates your soul, healing you for

Havoc
25%

50% of the damage you deal to your Hunt target for 30 seconds.


Referenced spells:
- The Hunt
- The Hunt
- The Hunt
- The Hunt
- The Hunt
- UNKNOWN_SPELL
Spell details
FamilyDemon Hunter (Night Fae)Level48
Costn/aDurationn/a
Range50 yards (Extended)SchoolNature
Cast Time1 sec castMechanicn/a
Cooldown1 m, 30 s cooldownDispel Typen/a
Chargesn/aMax Targetsn/a
GCD1.5 secondsGCD CategoryNormal
Damage ClassMelee
Effect #0Charge
Targets: Enemy
Effect #1Trigger Spell


Targets: Enemy
Effect #2Trigger Spell


Targets: Caster
Effect #3Dummy (server-side)
Value: 100
Targets: Enemy
Attributes - [Client-Side] Show "ability" instead of "spell"
- Not usable while shapeshifted/polymorphed
- [Client-Side] Don't hide unit weapons in sheath
- [Client-Side] Force facing target
- Unaffected by invulnerability
- Doesn't generate threat
- Always hit
- Has charge effect
- SPELL_ATTR9_SLAM

and 3 other unknown attributes
Triggered by (1)Modified by (3)See also (10)
SpellFamily
Generic