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NAME or ID  Show non-player spells

Thundering Shock [#230358]
Thundering Shock 
2 sec cast   5 s cooldown
Jellyfish rise up from the waters, charging up to inflict 173 Nature damage and stun players within 8 yds for 4 seconds.

Striking a murloc with Thundering Shock knocks it off a player and makes it vulnerable to attack.
Quick Facts
  • Added in 7.2.0


Referenced spells:
- Thundering Shock
Spell details
FamilyGenericLeveln/a
Costn/aDurationn/a
Rangen/aSchoolNature
Cast Time2 sec castMechanicn/a
Cooldown5 s cooldownDispel Typen/a
Chargesn/aMax Targets5
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Dummy (server-side)
Value: 0
Targets: Starting From Caster, Nearby enemies
Radius: 200 yards
Attributes - [Client-Side] Don't hide unit weapons in sheath
- Cannot be dodged/parried/blocked
- Usable while mounted
- Usable while sitting
- Unaffected by invulnerability
- Can't be redirected
- Doesn't break stealth
- Can't be reflected
- Doesn't generate threat
- Can target out-of-LoS targets
- Does not necessarily need shapeshift
- Can only be cast on players
- Can't trigger proc
- Does not put caster in combat
- Always hit
- Usable while feared
- Usable while confused
- Castable while on vehicle
- SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE

and 4 other unknown attributes
Changelog (2)See also (2)
NameVersion (mouseover to see tooltip)
Thundering Shock (23578)
Thundering Shock (23530)