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Use this script to see basic informations about spells + very complex info about them and their mechanics
Tidal Force [#137531]
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- Added in 5.2.0
Referenced spells:
- Tidal Force
Buff
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Family | Generic | Level | n/a |
Cost | n/a | Duration | 16 seconds |
Range | 30 yards (Medium) | School | Physical |
Cast Time | 2 sec cast | Mechanic | n/a |
Cooldown | 12 s cooldown | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | n/a | ||
Effect #0 | Apply Aura: Periodically Trigger Spell Interval: 1 second Targets: Caster | ||
Effect #1 | Summon Value: 0 Category: Wild Type: None Slot: 0 NPC: Deep Submerge Duration: 16 seconds Targets: Area near caster | ||
Effect #2 | Apply Aura: Deflect Spells Chance % Chance: 100% (Probably wrong, value may be used for something else, read spell tooltip) Targets: Caster | ||
Effect #3 | Apply Aura: SPELL_AURA_413 Chance: 100% (Probably wrong, value may be used for something else, read spell tooltip) Targets: Caster | ||
Effect #4 | Apply Aura: Mod Dodge % Chance: 100% (Probably wrong, value may be used for something else, read spell tooltip) Targets: Caster | ||
Attributes | - [Client-Side] Don't hide unit weapons in sheath - Channeled self - Ignore caster's spellpower/damage bonuses and 3 other unknown attributes |