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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Unbalancing Strike [#62130]
Unbalancing Strike 
Requires Melee weapon
    8 yd range
Instant cast   
Inflicts 200% weapon damage and leaves the target unbalanced, increasing damage taken by 50%.


Buff
Unbalancing Strike 
Increases damage taken by 50%.

15 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration15 seconds
Range8 yards (Shorter)SchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD CategoryNormal
Damage ClassMelee
Effect #0Weapon Damage %
Value: 200%
Damage School: Physical
Targets: Enemy
Effect #1Apply Aura: Mod Damage Taken %
Value: 50%
Affected Spell Schools: Physical, Holy, Fire, Nature, Frost, Shadow, Arcane
Targets: Enemy
Attributes - Hits on next swing
- [Client-Side] Show "ability" instead of "spell"
- Not usable while shapeshifted/polymorphed
- [Client-Side] Don't hide unit weapons in sheath
- Cannot be dodged/parried/blocked
- Cannot critically hit
- Always hit

and 1 other unknown attribute
Changelog (6)See also (3)
NameVersion (mouseover to see tooltip)
Unbalancing Strike (15464)
Unbalancing Strike (14107)
Unbalancing Strike (14040)
Unbalancing Strike (14002)
Unbalancing Strike (13914)
Unbalancing StrikeBefore (13914)