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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Unstable Nightmare [#313002]
Unstable Nightmare 
After absorbing an Essence of Nightmare, Ra-den infects an enemy with 5 stacks of Unstable Nightmare for 7 seconds.

Upon expiration the inflicted player explodes with nightmare energy, consuming a stack of Unstable Nightmare and inflicting 70 Shadow damage to all enemies within 15 yards. All players hit are afflicted with Unleashed Nightmare. All remaining stacks are transferred to the nearest friendly ally.


Referenced spells:
- Unstable Nightmare
Spell details
FamilyGenericLeveln/a
Costn/aDurationn/a
Rangen/aSchoolPhysical
Cast Timen/aMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targets1
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Dummy (server-side)
Value: 0
Targets: Area near caster, Enemies in targeted area
Radius: 200 yards
Attributes - [Client-Side] Hidden from spellbook / aura bar
- [Client-Side] Hide from combat log
- [Client-Side] Don't hide unit weapons in sheath
- Cannot be dodged/parried/blocked
- Usable while mounted
- Usable while sitting
- Unaffected by invulnerability
- Can't be redirected
- Doesn't break stealth
- Can't be reflected
- Doesn't generate threat
- Can target out-of-LoS targets
- Does not necessarily need shapeshift
- Can only be cast on players
- Can't trigger proc
- Does not put caster in combat
- Always hit
- Spell cast forced triggered (castable while walking)
- Usable while stunned
- Usable while feared
- Usable while confused
- Castable while on vehicle
- SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE

and 5 other unknown attributes
See also (5)