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NAME or ID  Show non-player spells

Unstable Soul [#249912]
Unstable Soul 
    200 yd range
Instant cast   
Inflicts 61 Fire damage every 0 sec. After 8 seconds the target explodes, inflicting 145 Fire damage to all allies. The target and allies within 5 yards will also be knocked back.

Unstable Soul is triggered by Hammers, Echoes, and Fragments of opposing elements, as well as by coming too close to players with opposite Infusion debuffs. Unstable Soul is also caused directly by Mass Instability.
Quick Facts
  • Added in 7.2.5


Referenced spells:
- Unstable Soul
- Unstable Soul
- Unstable Soul

Buff
Unstable Soul 
61 Fire damage inflicted every 0. Explodes after 8 seconds, inflicting 145 Fire damage to all allies and knocking back allies within 5 yds. Damage to allies can be prevented by Aegwynn's Ward.

8 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration8 seconds
Range200 yards (200)SchoolFire
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage ClassMagic
Effect #0Apply Aura: Dummy aura (server-side)
Value: 0
Targets: Any
Attributes - [Client-Side] Hidden from spellbook / aura bar
- [Client-Side] Hide from combat log
- [Client-Side] Don't hide unit weapons in sheath
- Cannot be dodged/parried/blocked
- Usable while mounted
- Usable while sitting
- Unaffected by invulnerability
- Can't be redirected
- Doesn't break stealth
- Can't be reflected
- Doesn't generate threat
- Can target out-of-LoS targets
- Does not necessarily need shapeshift
- Can only be cast on players
- Can't trigger proc
- Does not put caster in combat
- Always hit
- Spell cast forced triggered (castable while walking)
- Usable while stunned
- Usable while feared
- Usable while confused
- Castable while on vehicle
- SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE

and 4 other unknown attributes
See also (16)