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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Unstable Vita [#138308]
Unstable Vita 
    200 yd range
Instant cast   
Charges the target with storm energy, causing a surge of lightning every 12 sec, which transfers Unstable Vita to the farthest available target. The streaking lightning deals 109 Nature damage to all players in its path, and afflicts those it touches with Vita Sensitivity.
Quick Facts
  • Added in 5.2.0


Referenced spells:
- Unstable Vita

Buff
Unstable Vita 
Charged with raw Vita. Unstable Vita will leap to the farthest player upon expiring.

12 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration12 seconds
Range200 yards (200)SchoolNature
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Periodic dummy (Server Side)
Value: 0 every 12 seconds
Value: 0 every 5 seconds on Heroic
Targets: Starting From Caster, Nearby Allieds
Radius: 200 yards
Attributes - Usable while dead
- Probably negative spell?
- Unaffected by invulnerability
- Cannot target self
- Can target out-of-LoS targets
- Can only be cast on players
- Persists through death

and 1 other unknown attribute
Changelog (5)See also (10)
NameVersion (mouseover to see tooltip)
Unstable Vita (18443)
Unstable Vita (16758)
Unstable Vita (16539)
Unstable Vita (16486)
Unstable Vita (16467)