login

Latest fixes

Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Vanish [#341860]
Vanish 
    100 yd range
Instant cast   10 s cooldown
Allows you to vanish from sight, entering stealth while in combat. For the first 5 seconds after vanishing, damage and harmful effects received will not break stealth. Also breaks movement impairing effects.


Buff
Vanish 
Improved stealth.

5 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration5 seconds
Range100 yards (Vision)SchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldown10 s cooldownDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage ClassMelee
Effect #0Dummy (server-side)
Value: 0
Targets: Caster
Effect #1Trigger Spell


Targets: Caster
Effect #2Force Deselect
Value: 0
Targets: Caster
Effect #3Apply Aura: Mod Stealth
Value: 1000
Targets: Caster
Effect #4Apply Aura: Pacify
Targets: Caster
Effect #5Apply Aura: Increase Run Speed % - Stacks
Value: 30%
Targets: Caster
Effect #6Trigger Spell


Targets: Caster
Effect #7Teleport Units
Targets: Caster, TARGET_DEST_CASTER_RANDOM
Radius: 15 yards
Attributes - [Client-Side] Show "ability" instead of "spell"
- Not usable while shapeshifted/polymorphed
- [Client-Side] Don't hide unit weapons in sheath
- Stop attack after spell is cast
- Usable while sitting
- Unaffected by invulnerability
- Doesn't break stealth
- Doesn't generate threat
- Can target out-of-LoS targets
- Can't trigger proc
- Does not put caster in combat
- Always hit
- Ignore caster auras

and 2 other unknown attributes
Triggered by (1)See also (78)
SpellFamily
Generic