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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Victory Rush [#122979]
Victory Rush 
    Melee range
Instant cast   
Instantly attack the target, causing AP * 8 / 100 damage and healing you for 10% of your maximum health.

Can only be used within 20 seconds after you kill an enemy that yields experience or honor.
Quick Facts
  • Added in 5.0.4


Referenced spells:
- Victory Rush
- Victorious
Spell details
FamilyGenericLeveln/a
Costn/aDurationn/a
Range5 yards (Combat)SchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCD1.5 secondsGCD CategoryNormal
Damage ClassMelee
Effect #0School damage
Value: 8
Damage School: Physical
Targets: Nearby Enemy
Effect #1Trigger Spell
Chance: 20% (Probably wrong, value may be used for something else, read spell tooltip)


Targets: Caster
Attributes - [Client-Side] Show "ability" instead of "spell"
- Not usable while shapeshifted/polymorphed
- [Client-Side] Don't hide unit weapons in sheath
- Force melee combat
- SPELL_ATTR4_TRIGGER_ACTIVATE

and 1 other unknown attribute
Changelog (6)See also (8)
NameVersion (mouseover to see tooltip)
Victory Rush (20740)
Victory Rush (18689)
Victory Rush (18379)
Victory Rush (18322)
Victory Rush (18125)
Victory Rush (17898)