login

Latest fixes

Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Vigilant Protector [#310601]
Vigilant Protector 
Instant cast   2 m cooldown
Taunt all nearby enemies, forcing them to attack you for 6 seconds, and increase your dodge chance by 15% for 6 seconds.


Referenced spells:
- Vigilant Protector

Buff
Vigilant Protector 
Taunted. Damage taken from the caster increased by 0%.

6 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration6 seconds
Rangen/aSchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldown2 m cooldownDispel Typen/a
Chargesn/aMax Targetsn/a
GCD1.5 secondsGCD CategoryNormal
Damage Classn/a
Effect #0Taunt
Targets: Starting From Caster, Nearby enemies
Radius: 8 yards
Spellpower coefficient: 25 %
Effect #1Apply Aura: Taunt
Threat Increase: 400%
Targets: Starting From Caster, Nearby enemies
Radius: 8 yards
Effect #2Apply Aura: Mod School Damage % by Caster
Value: 0%
Targets: Starting From Caster, Nearby enemies
Radius: 8 yards
Effect #3Apply Aura: SPELL_AURA_381
Value: 0
Targets: Starting From Caster, Nearby enemies
Radius: 8 yards
Effect #4School damage
Value: 0
Damage School: Physical
Targets: Starting From Caster, Nearby enemies
Attributes - [Client-Side] Show "ability" instead of "spell"
- [Client-Side] Don't hide unit weapons in sheath
- Cannot cancel
- Doesn't generate threat
- Send amount to client buff
- Amount scales with source Item Level

and 2 other unknown attributes
See also (6)