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Use this script to see basic informations about spells + very complex info about them and their mechanics
Vile Ward [#270236]
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Referenced spells:
- Vile Ward
Buff
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Family | Generic | Level | n/a |
Cost | n/a | Duration | n/a |
Range | n/a | School | Nature |
Cast Time | Instant cast | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | n/a |
Damage Class | Magic | ||
Effect #0 | School damage Value: 150 Value: 150.029 on Damage School: Nature Targets: Starting From Caster, Nearby enemies Radius: 10 yards | ||
Attributes | - Usable while mounted - Usable while sitting - Doesn't break stealth - Does not necessarily need shapeshift - Spell cast forced triggered (castable while walking) - Usable while stunned - Usable while feared - Usable while confused - Castable while on vehicle and 7 other unknown attributes | ||
Only usable in | - Test Dungeon - Verdant Wilds - The Rotting Mire - Un'gol Ruins - Molten Cay - Skittering Hollow - Snowblossom Village - Havenswood - The Dread Chain - Whispering Reef - Jorundall - Crestfall |