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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Vile Ward [#270236]
Vile Ward 
Instant cast   
Absorbs 75 damage, and deals 150 Fire damage to enemies within 10 yards when removed.


Referenced spells:
- Vile Ward

Buff
Vile Ward 
Absorbing damage. Deals Fire damage to nearby enemies when removed.
Spell details
FamilyGenericLeveln/a
Costn/aDurationn/a
Rangen/aSchoolNature
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage ClassMagic
Effect #0School damage
Value: 150
Value: 150.029 on
Damage School: Nature
Targets: Starting From Caster, Nearby enemies
Radius: 10 yards
Attributes - Usable while mounted
- Usable while sitting
- Doesn't break stealth
- Does not necessarily need shapeshift
- Spell cast forced triggered (castable while walking)
- Usable while stunned
- Usable while feared
- Usable while confused
- Castable while on vehicle

and 7 other unknown attributes
Only usable in - Test Dungeon
- Verdant Wilds
- The Rotting Mire
- Un'gol Ruins
- Molten Cay
- Skittering Hollow
- Snowblossom Village
- Havenswood
- The Dread Chain
- Whispering Reef
- Jorundall
- Crestfall
See also (2)
SpellFamily
Generic
Generic