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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Water Shell [#103744]
Water Shell 
    1000 yd range
Instant cast   
The Water Shell protects allies from the Wave of Virtue and increases damage done by 100%.
Quick Facts
  • Added in 4.3.0


Buff
Water Shell 
Immune to Wave of Virtue. Increases damage done by 100%.

1 second remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration1 second
Range1000 yards (1000 Yards)SchoolNature
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Mod Damage Done %
Value: 100%
Affected Spell Schools: Physical, Holy, Fire, Nature, Frost, Shadow, Arcane
Targets: Starting From Caster, Nearby Allieds
Radius: 4 yards
Attributes - Probably negative spell?
- Unaffected by invulnerability
- Can't be redirected
- Can't be reflected
- Can target out-of-LoS targets
- Can only be cast on players
- [Client-Side] Hide duration
Triggered by (1)See also (5)
SpellFamily
Generic