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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Whirlwind [#1680]
Whirlwind 
Requires Melee weapon
300 Rage    
Instant cast   
Unleashes a whirlwind of steel, striking all nearby targets for $ Physical damage. Deals reduced damage beyond 5 targets.
Modifiers
Fervor of Battle

Screenshot


Replaced by Whirlwind on Fury

Referenced spells:
- Fervor of Battle
Spell details
FamilyWarrior (Basic Warrior spell)Level9
Cost 300 RageDurationn/a
Rangen/aSchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCD1.5 secondsGCD CategoryNormal
Damage ClassMelee
Effect #0Trigger Spell
Chance: 5% (Probably wrong, value may be used for something else, read spell tooltip)


Targets: Caster
Effect #1Trigger Spell


Delay: 0.2 seconds (200 ms)
Targets: Caster
Effect #2Trigger Spell


Delay: 0.4 seconds (400 ms)
Targets: Caster
Attributes - [Client-Side] Show "ability" instead of "spell"
- Not usable while shapeshifted/polymorphed
- [Client-Side] Don't hide unit weapons in sheath
- Force melee combat
- Requires main hand weapon
- SPELL_ATTR5_AOE_SPELL

and 1 other unknown attribute
Scenario objective (1)Criteria of tree (1)Modified by (20)Changelog (28)See also (224)
ScenarioObjective
Combat Training#8. Take It For A Spin
Learn about Whirlwind.