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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Whirlwind [#33500]
Whirlwind 
Requires One-Handed Axes, Two-Hand Axes, One-Handed Maces,
Two-Hand Maces, Polearms, One-Handed Swords, Two-Hand Swords,
Staves, One-Handed Exotic, Two-Hand Exotic, Fist Weapons,
Miscellaneous (Weapons), Daggers
Channeled   
Attacks nearby enemies in a whirlwind of steel that lasts 2 seconds. and inflicts additional damage.


Referenced spells:
- Whirlwind

Buff
Whirlwind 
Attacking all nearby enemies for an additional 110 damage.

2 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration2 seconds
Rangen/aSchoolPhysical
Cast TimeChanneledMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage ClassMelee
Effect #0Apply Aura: Periodically Trigger Spell
Interval: 2 seconds


Targets: Caster
Attributes - [Client-Side] Show "ability" instead of "spell"
- Not usable while shapeshifted/polymorphed
- [Client-Side] Don't hide unit weapons in sheath
- Channeled self
Used by (4)Used by (1)Changelog (6)See also (224)
CreatureLevelReactTypeZonePatchSpawns
Drillmaster Zurok10 - 30A HHumanoid 2.2.0 1
Vess-Guard Vik'az30 - 35A HHumanoidDread Wastes5.0.1 1
Underseer Bloodmane20 - 40A HHumanoidTalador6.0.1 1
Talon Guard Kurekk30 - 40A HHumanoidSpires of Arak6.0.1 1