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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Wild Charge [#102417]
Wild Charge 
Requires Travel Form   15 s cooldown
Leap forward 20 yards.
Quick Facts
  • Added in 5.0.4

Replaces Wild Charge if player has aura Travel Form (Passive)

Referenced spells:
- UNKNOWN_SPELL
Spell details
FamilyDruidLevel1
Costn/aDurationn/a
Rangen/aSchoolPhysical
Cast Timen/aMechanicn/a
Cooldown15 s cooldownDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Leap Back
Value: 50
Targets: Caster
Effect #1Dummy (server-side)
Value: 20
Targets: Caster
Attributes - [Client-Side] Show "ability" instead of "spell"
- [Client-Side] Don't hide unit weapons in sheath
- Unaffected by invulnerability
- Doesn't generate threat
- Can't trigger proc
- Ignore caster auras

and 4 other unknown attributes
Modified by (5)Changelog (7)See also (16)
SpellFamily
Druid
Balance
Druid
Balance
Druid
Druid
Druid