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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Wild Imp [#215817]
Wild Imp 
    100 yd range
Instant cast   
Quick Facts
  • Added in 7.0.3

Spell details
FamilyGenericLeveln/a
Costn/aDuration30 seconds
Range100 yards (Vision)SchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Summon
Value: 0
Category: Wild
Type: None
Slot: 0
Flags explained: Personal creature
NPC: Swarm of Wild Imps
Duration: 30 seconds
Targets: Nearby NPC by DB Entry
Proc Flags- Kill target (in most cases need XP/Honor reward)
Proc Chance20%
Attributes - [Client-Side] Hide from combat log
- Usable while dead
- Usable while mounted
- Usable while sitting
- Unaffected by invulnerability
- Cannot cancel
- Doesn't break stealth
- Doesn't generate threat
- Can be cast on dead targets
- Can target out-of-LoS targets
- Does not necessarily need shapeshift
- Can't trigger proc
- Does not put caster in combat
- Persists through death
- Spell cast forced triggered (castable while walking)
- Usable while stunned
- Spell hits only one target
- Usable while feared
- Usable while confused
- Ignore caster auras
- Castable while on vehicle
- Can target invisible / stealthed

and 4 other unknown attributes
See also (4)
SpellFamily
Warlock
Generic
Generic
Warlock