login

Latest fixes

Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Wild Magic [#216761]
Wild Magic 
    70 yd range
Instant cast   
Fires many magic pellets, inflicting Arcane damage to enemies within 2 yds of the explosion and knocking them back. This creates Excess Power at that location.
Quick Facts
  • Added in 7.0.3

Spell details
FamilyGenericLeveln/a
Costn/aDuration30 seconds
Range70 yards (Extended)SchoolArcane
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage ClassMagic
Effect #0School damage
Value: 0
Damage School: Arcane
Targets: Spell Destination, Enemies in targeted area
Radius: 2 yards
Effect #1Knockback Destination
Vertical Speed: 25
Horizontal Speed: 50
Targets: Spell Destination, Enemies in targeted area
Radius: 2 yards
Effect #2Summon
Value: 0
Category: Wild
Type: None
Slot: 0
NPC: Excess Power
Duration: 30 seconds
Targets: Spell Destination
Attributes - Damage depends on caster's level
- Usable while mounted
- Probably negative spell?
- Usable while sitting
- Can't be redirected
- Doesn't break stealth
- Can't be reflected
- Can target out-of-LoS targets
- Ignores resistances
- Spell cast forced triggered (castable while walking)
- Usable while stunned
- Usable while feared
- Usable while confused
- Don't turn during cast

and 3 other unknown attributes
Triggered by (1)See also (20)
SpellFamily
Generic