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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Winds of the North [#222936]
Winds of the North 
    40 yd range
Instant cast   2 m cooldown
Hodir arrives and casts Winds of the North, dealing damage and stunning nearby enemies for 8 seconds.
Quick Facts
  • Added in 7.0.3


Referenced spells:
- Winds of the North
- Combat Ally Suppression
Spell details
FamilyGenericLeveln/a
Costn/aDuration4 seconds
Range40 yards (Long)SchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldown2 m cooldownDispel Typen/a
Chargesn/aMax Targetsn/a
GCD1.5 secondsGCD CategoryNormal
Damage Classn/a
Effect #0Summon
Value: 0
Category: Ally
Type: Guardian (forced)
Slot: 0
NPC: Hodir
Duration: 4 seconds
Targets: Back Left of Caster, TARGET_UNK_138
Radius: 5 yards
Attributes - [Client-Side] Hidden from spellbook / aura bar
- Usable while sitting
- Doesn't break stealth
- Usable while stunned
- Usable while confused

and 3 other unknown attributes
Changelog (3)See also (2)
NameVersion (mouseover to see tooltip)
Winds of the North (22133)
Winds of the North (21570)
Summon Hodir (21531)