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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Windsong [#104425]
Windsong 
Requires One-Handed Axes, Two-Hand Axes, One-Handed Maces,
Two-Hand Maces, Polearms, One-Handed Swords, Two-Hand Swords,
???, Staves, Fist Weapons, Daggers,
Wand
2 sec cast   
Reagents:
   Spirit Dust (12), Ethereal Shard
    
Permanently enchants a melee weapon to sometimes increase your critical strike, haste, or mastery by 22 for 12 seconds when dealing damage or healing with spells and melee attacks. Cannot be applied to items higher than level $ecix.
Quick Facts
  • Added in 5.0.4

Screenshot



Referenced spells:
- Windsong
Spell details
FamilyGeneric (Enchanting)Leveln/a
Costn/aDurationn/a
Rangen/aSchoolPhysical
Cast Time2 sec castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Enchant Item
Value: 0
Enchantment: Windsong
Attributes - Trade/Profession spell
- Not usable while shapeshifted/polymorphed
- Doesn't generate threat
Used by items (1)Taught by (1)Changelog (11)See also (6)
ItemLevelType
32Item Enchantment (Weapon)