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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Winter's Might [#21931]
Winter's Might 
Requires One-Handed Axes, Two-Hand Axes, One-Handed Maces,
Two-Hand Maces, Polearms, One-Handed Swords, Two-Hand Swords,
???, Staves, One-Handed Exotic, Two-Hand Exotic,
Fist Weapons, Miscellaneous (Weapons), Daggers, Wand
2 sec cast   
Reagents:
   Lesser Eternal Essence (5), Light Illusion Dust (2),
Small Brilliant Shard, Dragon's Teeth (2)
    
Permanently enchant a melee weapon to increase Frost spell power by 3. Cannot be applied to items higher than level $ecix.
Screenshot



Referenced spells:
- Winter's Might
Spell details
FamilyGeneric (Enchanting)Leveln/a
Costn/aDurationn/a
Rangen/aSchoolPhysical
Cast Time2 sec castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Enchant Item
Value: 0
Enchantment: +$21930s1 Frost Spell Damage
Attributes - Trade/Profession spell
- Not usable while shapeshifted/polymorphed
- Doesn't generate threat
Used by items (2)Changelog (8)See also (1)
ItemLevelType
1Item Enchantment (Weapon)
1Enchanting Formula