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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

You're a Zombie! [#322502]
You're a Zombie! 
    100 yd range
Instant cast   
You have been transformed! And you are hungry for humanoid brains!


Buff
You're a Zombie! 
You have been transformed! And you are hungry for humanoid brains!

24 days, 20 hours, 31 minutes, 23 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration24 days, 20 hours, 31 minutes, 23 seconds
Range100 yards (Vision)SchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Screen Effect
Effect:
Targets: Any
Effect #1Apply Aura: Disarm
Targets: Any
Effect #2Apply Aura: Disarm Offhand
Value: 0
Targets: Any
Effect #3Apply Aura: Disarm Ranged Weapon
Targets: Any
Effect #4Apply Aura: Understand Language
Value: 0
Language: Zombie
Targets: Any
Effect #5Apply Aura: Force Language
Value: 4
Language: Zombie
Targets: Any
Effect #6Trigger Spell
Chance: 100%

Effect #7Trigger Spell
Chance: 100%

Effect #8Apply Aura: Proc Trigger Spell
Chance: 100%


Targets: Caster
Effect #9Apply Aura: Decrease Durability Loss %
Value: 100%
Targets: Caster
Proc Flags- Successful melee auto attack
- Successful attack by spell with melee damage class
- Successful Ranged auto attack
- Successful Ranged attack by spell with ranged damage class
- Successful Negative spell hit
- Successful Negative Magic spell hit
- Successful do periodic (damage or healing, depending on hit type)
Proc Chance101%
Attributes - [Client-Side] Hidden from spellbook / aura bar
- [Client-Side] Hide from combat log
- Usable while dead
- Usable while mounted
- Probably negative spell?
- Usable while sitting
- Unaffected by invulnerability
- Dismiss current pet
- Doesn't break stealth
- Doesn't generate threat
- Unaffected by school immunity
- Can be cast on dead targets
- Can target out-of-LoS targets
- Does not necessarily need shapeshift
- Spell can trigger even if triggered?
- Can't trigger proc
- Does not put caster in combat
- Persists through death
- Spell cast forced triggered (castable while walking)
- Not usable in arena or rated battlegrounds
- Usable while stunned
- [Client-Side] Hide duration
- Usable while feared
- Usable while confused
- Castable while on vehicle

and 8 other unknown attributes
Triggered by (1)See also (1)
SpellFamily
Generic