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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Overload [#137149]
Overload 
Channeled   
Kazra'jin becomes electrified, stunning himself for 20 seconds. and reflecting 40% of all damage taken as Nature damage.
Quick Facts
  • Added in 5.2.0


Buff
Overload 
Reflecting 40% of all damage taken as Nature damage.

20 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration20 seconds
Rangen/aSchoolNature
Cast TimeChanneledMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Dummy aura (server-side)
Value: 40
Value: 25 on LFR Old
Targets: Caster
Proc Flags- Killed by agressor
- Kill target (in most cases need XP/Honor reward)
- Successful melee auto attack
- Taken damage from melee auto attack hit
- Successful attack by spell with melee damage class
- Taken damage by Spell that use melee weapon
- Successful Ranged auto attack
- Taken damage from ranged auto attack
- Successful Ranged attack by spell with ranged damage class
- Taken damage by Spell that use ranged weapon
- Successful Positive spell hit
- Taken Positive spell hit
- Successful Negative spell hit
- Taken Negative spell hit
- Successful Positive Magic spell hit
- Taken Positive Magic spell hit
- Successful Negative Magic spell hit
- Taken Negative Magic spell hit
- Successful do periodic (damage or healing, depending on hit type)
- Taken spell periodic (damage or healing, depending on hit type)
- Taken any damage
- On gameobject activation
- Successful main-hand spell & melee attacks
- Successful off-hand spell & melee attacks
- Died in any way
- On jump
- On enter combat
- On encounter start
Proc Chance100%
Attributes - Usable while mounted
- Usable while sitting
- Channeled target
- Doesn't break stealth
- Channeled self
- Does not necessarily need shapeshift
- SPELL_ATTR3_DONT_DISPLAY_CHANNEL_BAR
- Spell cast forced triggered (castable while walking)
- Can channel when moving
- Usable while stunned
- Usable while feared
- Usable while confused
- Castable while on vehicle

and 5 other unknown attributes
See also (66)
SpellFamily
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