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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Fixate [#143292]
Fixate 
    Unlimited range
Channeled   
Fixates on a random player, attacking them until Taunted.
Quick Facts
  • Added in 5.4.0


Buff
Fixate 
He Softfoot is fixated on you until Taunted, or for 30 seconds.

30 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration30 seconds
Range50000 yards (Anywhere - Unlimited)SchoolPhysical
Cast TimeChanneledMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: SPELL_AURA_MOD_POSSESS_PET
Value: 0
Targets: Any
Effect #1Apply Aura: Mod Damage Done %
Value: -70%
Value: -20% on 10h
Value: -25% on 25h
Value: -20% on Mythic (Raid)
Affected Spell Schools: Physical, Holy, Fire, Nature, Frost, Shadow, Arcane
Targets: Caster
Effect #2Apply Aura: Mod Melee & Ranged Crit %
Value: -100%
Targets: Caster
Effect #3Apply Aura: Increase Run Speed %
Value: 30%
Targets: Caster
Proc Flags- Taken damage by Spell that use melee weapon
- Taken damage by Spell that use ranged weapon
- Taken Positive spell hit
- Taken Negative spell hit
- Taken Positive Magic spell hit
- Taken Negative Magic spell hit
Proc Chance101%
Attributes - Unaffected by invulnerability
- Channeled target
- Can't be redirected
- Can't be reflected
- Doesn't generate threat
- Can target out-of-LoS targets
- Spell can trigger even if triggered?
- Always hit
- Can proc triggered
- Can channel when moving
- SPELL_ATTR5_DONT_SHOW_AURA_IF_SELF_CAST

and 4 other unknown attributes
Triggered by (1)See also (215)
SpellFamily
Generic