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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

High Tide [#157154]
High Tide 
1% of base Mana    
Every $c * 200 mana you spend brings a High Tide, making your next 2 Chain Heals heal for an additional 10% and not reduce with each jump.
Quick Facts
  • Added in 6.0.1


Referenced spells:
- High Tide
Spell details
FamilyShaman (Tier 7 Restoration talent)Level1
Cost 1% of base ManaDurationn/a
Rangen/aSchoolPhysical
Cast Timen/aMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Dummy aura (server-side)
Value: 200
Targets: Caster
Proc Flags- Successful Positive spell hit
- Successful Positive Magic spell hit
- Successful Negative Magic spell hit
Proc Chance100%
Attributes - Passive spell

and 2 other unknown attributes
Changelog (5)See also (1)
NameVersion (mouseover to see tooltip)
High Tide (21375)
High Tide (20740)
High Tide (18888)
High Tide (18764)
High Tide (18738)