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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Harpoon [#190925]
Harpoon 
Requires Two-Hand Axes, Two-Hand Maces, Polearms,
Two-Hand Swords, Staves
    8 - 30 yd range
Instant cast   1 s cooldown (30 s recharge time)
Hurls a harpoon at an enemy, rooting them in place for 3 seconds and pulling you to them.
Quick Facts
  • Added in 7.0.1

Screenshot



Referenced spells:
- Harpoon

Buff
Harpoon 
Rooted.

3 seconds remaining
Spell details
FamilyHunter (Survival)Level14
Costn/aDuration3 seconds
Range8-30 yards (Medium)SchoolPhysical
Cast TimeInstant castMechanicn/a
Cooldown1 s cooldown (30 s recharge time)Dispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage ClassRanged
Effect #0Trigger Missile


Targets: Enemy
Effect #1Apply Aura: Root
Targets: Enemy
Mechanic: Root
Attributes - [Client-Side] Show "ability" instead of "spell"
- Not usable while shapeshifted/polymorphed
- [Client-Side] Don't hide unit weapons in sheath
- Cannot be dodged/parried/blocked
- Force melee combat
- Requires main hand weapon

and 2 other unknown attributes
Scenario objective (1)Criteria of tree (1)Modified by (3)Changelog (5)See also (22)
ScenarioObjective
Combat Training#3. Here I Come!
Learn about Harpoon.