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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Living Wind [#217141]
Living Wind 
2 sec cast   
Calls upon Living Wind for 45 seconds at a targeted location. Living Wind continually fires a line of wind in a targeted direction, inflicting Nature damage.
Quick Facts
  • Added in 7.0.3


Referenced spells:
- Living Wind
Spell details
FamilyGenericLeveln/a
Costn/aDurationn/a
Rangen/aSchoolNature
Cast Time2 sec castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Dummy (server-side)
Value: 217131
Targets: Starting From Caster, Nearby enemies
Radius: 100 yards
Attributes - [Client-Side] Don't hide unit weapons in sheath
- Cannot be dodged/parried/blocked
- Unaffected by invulnerability
- Can't be redirected
- Can't be reflected
- Doesn't generate threat
- Can target out-of-LoS targets
- Can't trigger proc
- Does not put caster in combat
- Always hit
- SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE

and 3 other unknown attributes
See also (5)
SpellFamily
Generic
Generic
Generic
Generic
Generic