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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Powered Module [#226461]
Powered Module 
Places a powered security module, which inflicts Arcane damage and stuns nearby enemies.
Quick Facts
  • Added in 7.0.3


Buff
Powered Module 
Can place a powered security module, which inflicts Arcane damage and stuns nearby enemies.

5 minutes remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration5 minutes
Rangen/aSchoolPhysical
Cast Timen/aMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Override Spells
Targets: Caster
AttributesNone
Only usable in - The Grand Promenade
- Evermoon Commons
- Lunastre Estate
- Suramar City
- Twilight Vineyards
- Court of Stars
- Estate of the First Arcanist
- The Menagerie
- Su'esh's Lair
- Concourse of Destiny
- The Aetherium
- Moonlit Landing
- The Gilded Market
- Midnight Court
- The Jeweled Estate
- The Waning Crescent
- Artisan's Gallery
- Siren's Vigil
- Evermoon Bazaar
- Shimmershade Garden
- Astravar Harbor
- Terrace of Enlightenment
- Terrace of Order
- Sanctum of Order
- Starcaller Retreat
- Sunset Park
- Moonbeam Causeway
- Sanctum of Enlightenment
- Evermoon Terrace
- Suramar Bay
See also (1)
SpellFamily
Generic