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NAME or ID  Show non-player spells

Unstable Soul [#235117]
Unstable Soul 
    120 yd range
Instant cast   
Inflicts 61 Fire damage every 2 sec. After 8 seconds the target explodes, inflicting 145 Fire damage to all allies. The target and allies within 5 yards will also be knocked back.

Unstable Soul is triggered by Hammers, Echoes, and Fragments of opposing elements, as well as by coming too close to players with opposite Infusion debuffs. Unstable Soul is also caused directly by Mass Instability.
Quick Facts
  • Added in 7.2.0


Referenced spells:
- Unstable Soul
- Unstable Soul
- Unstable Soul

Buff
Unstable Soul 
61 Fire damage inflicted every 2. Explodes after 8 seconds, inflicting 145 Fire damage to all allies and knocking back allies within 5 yds. Damage to allies can be prevented by Aegwynn's Ward.

8 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration8 seconds
Range120 yards (120)SchoolFire
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage ClassMagic
Effect #0Apply Aura: Periodically Trigger Spell
Interval: 2 seconds


Targets: Any
Effect #1Apply Aura: Mod Size %
Value: 100%
Targets: Any
Effect #2SPELL_EFFECT_226
Value: 0
Targets: Any
Effect #3Apply Aura: Screen Effect
Effect:
Targets: Any
Attributes - Usable while mounted
- Probably negative spell?
- Usable while sitting
- Can't be redirected
- Doesn't break stealth
- Can't be reflected
- Can target out-of-LoS targets
- Cannot critically hit
- Can only be cast on players
- Can't trigger proc
- Always hit
- Spell cast forced triggered (castable while walking)
- Usable while stunned
- Tick at cast/buff apply
- Usable while feared
- Usable while confused
- Ignore damage percent mods

and 7 other unknown attributes
Triggered by AreaTrigger (2)Changelog (5)See also (16)
SpellFamily
Generic
Generic