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NAME or ID  Show non-player spells

Azerite Infusion [#257597]
Azerite Infusion 
    300 yd range
3 sec cast   
Infuses an Earthrager with Azerite, freeing it from crowd control and increasing its damage taken by 150% and its damage inflicted by 50%.

Prefers targets not under the effects of Fracking Totem or other crowd control effects.


Buff
Azerite Infusion 
Damage taken increased by 150%. Damage inflicted increased by 50%. Immune to crowd control effects.

24 days, 20 hours, 31 minutes, 23 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration24 days, 20 hours, 31 minutes, 23 seconds
Range300 yards (300)SchoolNature
Cast Time3 sec castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Mod Damage Taken %
Value: 150%
Affected Spell Schools: Physical, Holy, Fire, Nature, Frost, Shadow, Arcane
Targets: Allied
Effect #1Apply Aura: Mod Damage Done %
Value: 50%
Affected Spell Schools: Physical, Holy, Fire, Nature, Frost, Shadow, Arcane
Targets: Allied
Effect #2Dispel Mechanic
Value: 100
Affected Mechanics: None
Targets: Allied
Effect #3Dispel Mechanic
Value: 100
Affected Mechanics: Stun
Targets: Allied
Effect #4Apply Aura: Mod Size %
Value: 50%
Targets: Allied
Effect #5Apply Aura: Immunity - Mechanic
Affected Mechanics: Banish
Targets: Allied
Effect #6Apply Aura: Immunity - Mechanic
Affected Mechanics: Stun
Targets: Allied
Attributes - Unaffected by invulnerability
- Always hit

and 2 other unknown attributes
Triggered by (1)See also (14)
SpellFamily
Generic