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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Weakening Potion [#264218]
Weakening Potion 
    100 yd range
Instant cast   
Inflicts 7 Nature damage to all targets within 5 yards of the impact. Weakens Matrons significantly.

Spell details
FamilyGenericLeveln/a
Costn/aDurationn/a
Range100 yards (Tower)SchoolNature
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0School damage
Value: 7
Damage School: Nature
Targets: Spell Destination, Enemies in targeted area
Radius: 5 yards
Effect #1Deal Damage % of Max Health
Value: 15%
Damage School: Nature
Targets: Spell Destination, Enemies in targeted area
Radius: 5 yards
Attributes - Usable while dead
- Usable while sitting
- Unaffected by invulnerability
- Can be cast on dead targets
- Can target out-of-LoS targets
- Does not necessarily need shapeshift
- Cannot critically hit
- Spell can trigger even if triggered?
- Can't trigger proc
- Does not put caster in combat
- Persists through death
- Spell cast forced triggered (castable while walking)
- Usable while stunned
- Usable while feared
- Usable while confused

and 6 other unknown attributes
Triggered by (1)Conditions (3)See also (2)
SpellFamily
Generic