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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Azerite Energy [#265703]
Azerite Energy 
    20 yd range
Instant cast   
The Holy energy of Azeroth invigorates you, healing the caster for 50% health, and increasing damage dealt by 30% and maximum health by 20% for 30 seconds.


Referenced spells:
- Questgiver

Buff
Azerite Energy 
Damage dealt increased by 30%. Maximum health increased by 20%.

30 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration30 seconds
Range20 yards (Short)SchoolHoly
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Heal for % of Total Health
Value: 50%
Value: 50% on
Targets: Starting From Caster, Nearby Allieds
Radius: 100 yards
Effect #1Apply Aura: Mod Damage Done %
Value: 30%
Value: 20% on
Value: 10% on
Value: 10% on
Affected Spell Schools: Physical, Holy, Fire, Nature, Frost, Shadow, Arcane
Targets: Starting From Caster, Nearby Allieds
Radius: 100 yards
Effect #2Apply Aura: SPELL_AURA_MOD_PET_TALENT_POINTS
Value: 20
Value: 15 on
Value: 10 on
Targets: Starting From Caster, Nearby Allieds
Radius: 100 yards
Attributes - [Client-Side] Hide from combat log
- Usable while dead
- Usable while mounted
- Probably negative spell?
- Usable while sitting
- Unaffected by invulnerability
- Doesn't break stealth
- Doesn't generate threat
- Can be cast on dead targets
- Can target out-of-LoS targets
- Does not necessarily need shapeshift
- Spell can trigger even if triggered?
- Can't trigger proc
- Does not put caster in combat
- Persists through death
- Spell cast forced triggered (castable while walking)
- Usable while stunned
- Usable while feared
- Usable while confused
- Castable while on vehicle

and 7 other unknown attributes
Triggered by AreaTrigger (1)Criteria of (1)Criteria of tree (1)See also (19)
SpellFamily
Generic