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Use this script to see basic informations about spells + very complex info about them and their mechanics
Heart of Thorns [#284554]
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Spell details
Family | Generic | Level | n/a |
Cost | 20 Alternate Power | Duration | n/a |
Range | 20 yards (Short) | School | Nature |
Cast Time | Instant cast | Mechanic | n/a |
Cooldown | n/a | Dispel Type | n/a |
Charges | n/a | Max Targets | n/a |
GCD | n/a | GCD Category | Normal |
Damage Class | Magic | ||
Effect #0 | School damage Value: 0 Damage School: Nature Targets: Starting From Caster, Nearby enemies Radius: 20 yards AttackPower coefficient: 960 % | ||
Attributes | - Usable while dead - Usable while mounted - Usable while sitting - Unaffected by invulnerability - Doesn't break stealth - Doesn't generate threat - Can be cast on dead targets - Can target out-of-LoS targets - Does not necessarily need shapeshift - Spell can trigger even if triggered? - Can't trigger proc - Does not put caster in combat - Persists through death - Spell cast forced triggered (castable while walking) - Usable while stunned - Usable while feared - Usable while confused - [Client-Side] Don't display cooldown - Castable while on vehicle and 7 other unknown attributes | ||
Only usable in | - Darkshore - Darkshore |
Triggered by (2) | See also (2) |
Spell | Family |
Generic | |
Generic |