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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Machinist's Brilliance [#298433]
Machinist's Brilliance 
Requires One-Handed Axes, Two-Hand Axes, Bows,
Guns, One-Handed Maces, Two-Hand Maces, Polearms,
One-Handed Swords, Two-Hand Swords, ???, Staves,
One-Handed Exotic, Two-Hand Exotic, Fist Weapons, Daggers,
Crossbow, Wand
2 sec cast   
Reagents:
   Umbra Shard (6), Gloom Dust (25),
Veiled Crystal (3)
    
Permanently enchant a weapon to occasionally increase Intellect by $300693s and Mastery, Haste, or Critical Strike by $298431s for 15 seconds. Your highest stat is always chosen. Cannot be applied to items above level $ecix.

Replaced by Machinist's Brilliance

Referenced spells:
- Machinist's Brilliance
Spell details
FamilyGeneric (Enchanting)Leveln/a
Costn/aDurationn/a
Rangen/aSchoolPhysical
Cast Time2 sec castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Enchant Item
Value: 0
Enchantment: Machinist's Brilliance
Attributes - Trade/Profession spell
- Not usable while shapeshifted/polymorphed
- Doesn't generate threat
Used by items (1)Taught by (2)See also (7)
ItemLevelType
50Item Enchantment (Weapon)